Reinventing Comics
Scott McCloud · 2000 · 9 ideas · 9 min
McCloud argues that comics must undergo revolutions in ownership, representation, and digital form to survive as an art form, and that the internet's unbounded screen space could fundamentally transform how visual stories are told.
Why this book
Scott McCloud's follow-up to Understanding Comics widens the lens from how comics communicate to how the comics industry and medium must change to remain vital. He argues for a set of overlapping revolutions, greater respect for comics as literature and fine art, stronger creators' rights against exploitative publishing deals, broader representation of gender and ethnicity both in who makes comics and who appears in them, and, most distinctively, a digital transformation in how comics are produced, distributed, and read, built around a concept he calls the infinite canvas.
The book matters because McCloud wasn't merely describing a trend, he was making a specific, falsifiable prediction: that freeing comics from the fixed dimensions of a printed page, letting a story unfold across a scrollable, zoomable, potentially limitless digital space, would unlock storytelling techniques print could never support. That prediction has had a mixed but real payoff; it didn't reshape mainstream comics the way McCloud hoped by the book's 2000 publication, but ideas he championed have found genuine, large-scale expression in vertically scrolling webtoons and infinite-canvas experiments, decades later and via platforms he didn't fully anticipate.
Who should read it
Cartoonists, comics scholars, and digital storytellers interested in how form follows medium will find McCloud's arguments essential, even where they've been superseded. Readers newer to comics theory should read Understanding Comics first, since this book assumes familiarity with McCloud's earlier vocabulary.
About the author
Scott McCloud is an American cartoonist and comics theorist best known for Understanding Comics, a foundational work on the visual language of sequential art; he later authored Making Comics and has continued experimenting with digital comics formats.